Role-Players Gaming Network Eaxia Online (current game selection) Haelrahv: click here to visit Haelrahv GoPlay! Eaxia Online Account details Discussion forums Help and support Rules and player policies Frequently asked questions Official game library Official game maps News archives
A game full of adventure!
Play for free (create now)
LOGIN  ·  F.A.Q.  ·  LOST PASSWORD  

Eaxia: The Return
Eaxia Online may be relaunched with your support! Please click here to read more...
Login
Create Account
Lost Password

Game Information
F.A.Q.
Library
Maps
Wiki
News Archives
Downloads

Community & Help
Support
Message Forums
Calendar of Events
Game Status
Fan Websites

Rules & Policy
Player Policy
Conduct
Character Naming
Harassment
Player vs. Player
A.F.K. / Scripting
Privacy Policy

Company
Role-Players Gaming Network
Apply For Staff
Contact Us

Official Game Library




Magic In Eaxia, Spell, Essence

LIBRARY MAIN | MAGIC SECTION | SPELLS

Name:  Knock
Level:  5
Magic Type:  Essence
School:  Transmutation
Learning Availability:  none
Effect Availability:  Magical devices
Description:  The caster may use a special knock against certain objects to cause them to unlock, such as treasure chests.



Name:  Mystical Anchor
Level:  1
Magic Type:  Essence
School:  Conjuration
Learning Availability:  Taught by Wizard guildleader at 25th level
Effect Availability:  Cast by players
Description:  The spellcaster creates a glowing orb of red light that hovers myseriously out of reach. The spellcaster is then anchored to this sphere and can use other spells in conjunction with its existence.



Name:  Mystical Tunnel
Level:  6
Magic Type:  Essence
School:  Evocation
Learning Availability:  Taught by Wizard guildleader at 30th level
Effect Availability:  Cast by players
Description:  Allows the spellcaster to create a temporary disturbance in reality in the form of a brilliantly-flaring red tunnel of energy. The tunnel can be traversed and will lead to the location of the spellcaster's Mystical Anchor, should one exist. The spell fails if one does not. See Mystical Anchor spell.



Name:  Teleport
Level:  3
Magic Type:  Essence
School:  Evocation
Learning Availability:  Taught by Wizard guildleader at 25th level
Effect Availability:  Cast by players
Description:  Allows the spellcaster to instantly relocate his physical and spiritual existence to the location of his Mystical Anchor, should one exist. The spell fails if one does not. See Mystical Anchor spell.





All content is copyrighted © 2001-2024 Role-Players Gaming Network, Inc.  All rights reserved.