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Official Game Library
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Magic In Eaxia, Spell, Elemental
LIBRARY MAIN |
MAGIC SECTION |
SPELLS
Name: Blast of Cold
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Level: 2
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Magic Type: Elemental
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School: Ice
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster bombards his target with a blast of freezing air. Only the most resilient creatures and players can withstand the intense cold. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Magic Type: Elemental
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School: Ice
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: A powerful spell in the Ice Domain, this spell causes the area around the spellcaster's target to drop in temperature. Wind batters at the target and ice chunks bombard from all sides. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Bone Shatterer
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Level: 4
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Magic Type: Elemental
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School: Earth
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The most powerful spell in the Earth Domain, this spell causes a massive stone to break loose from the ground and slam into a target of the spellcaster's choosing. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Magic Type: Elemental
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School: Fire
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster creates a large mass of writhing flame between each hand before launching it at a target creature or player. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: FlameStream
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Level: 2
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Magic Type: Elemental
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School: Fire
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster shoots a stream of fire towards a target creature or player, causing damage upon impact. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Magic Type: Elemental
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School: Ice
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: Using knowledge of ice manipulation, the spellcaster coats a target's body with a layer of frost. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Frost Fist
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Level: 3
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Magic Type: Elemental
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School: Ice
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster creates a fist of ice in the air to send hurtling towards a target creature or player. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Granite Swarm
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Level: 3
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Magic Type: Elemental
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School: Earth
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: Much like Rock Charge, but with multiple rock missiles, this spell hurtles several stones through the air towards a target of the spellcaster's choosing. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Jaws of Wind
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Level: 3
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Magic Type: Elemental
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School: Wind
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: Using knowledge of wind manipulation, the spellcaster creates howling winds that take the form of wolves that can be sent to ravage a target creature or player. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Lava Wrath
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Level: 4
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Magic Type: Elemental
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School: Fire
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The most powerful of the Fire Domain spells, this spell creates a bolt of molten lava that launches from the spellcaster's hand towards a target creature or player. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Lightning Strike
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Level: 3
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Magic Type: Elemental
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School: Aether
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster sends a bolt of lightning from his fingertips towards the target creature or player. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Magic Missile
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Level: 2
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Magic Type: Elemental
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School: Aether
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: A bolt of green aether appears in the spellcaster's hand before arcing towards the target, doing instant damage. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Magnificent Beam
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Level: 4
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Magic Type: Elemental
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School: Aether
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: With the most powerful of the Aether spells, the spellcaster creates a beam of multihued energy between his hands to send hurtling towards a target of his choosing. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Pressurize
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Level: 2
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Magic Type: Elemental
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School: Wind
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: With a gesture, the spellcaster causes the air surrounding a target creature or player to increasing in pressure, bearing down on the target with crushing force. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Rock Charge
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Level: 1
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Magic Type: Elemental
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School: Earth
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster magically pulls a rock from the ground and hurtles it through the air towards a target. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Sharp Gust
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Level: 1
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Magic Type: Elemental
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School: Wind
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster bombards a target creature or player with gusts of wind originating from his hands. The winds are powerful enough to cause damage and leave bruising. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Magic Type: Elemental
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School: Fire
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: In the palm of one hand, the spellcaster creates a flame which is sent towards a target creature or player. Upon connection, the flame ignites to cause fire damage on the target. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Name: Stone Spike
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Level: 2
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Magic Type: Elemental
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School: Earth
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: At a trained gesture from the spellcaster, a shard of stone erupts from the ground beneath a target and impales it. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Magic Type: Elemental
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School: Wind
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster uses this most powerful Wind spell to create a cyclone around a target, bombarding it with howling winds and debris. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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Magic Type: Elemental
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School: Aether
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Learning Availability: Trained at Mage and Wizard guild with spell training points (max level 5)
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Effect Availability: Cast by players
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Description: The spellcaster creates a spark of electricity that arcs towards a target creature or player, causing slight damage. The higher the spell is trained, the more damage is dealt, but casting the spell will also cost more mana.
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