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Official Game Library
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Magic In Eaxia, Spell, Divine
LIBRARY MAIN |
MAGIC SECTION |
SPELLS
Name: Baslin's Curse
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Level: 4
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 50
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Effect Availability: Cast by players
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Description: When under the effects of this curse, a target will take twice as long to complete movements and tasks.
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Name: Blood Golem
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Level: 4
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 55
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Effect Availability: Cast by players
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Description: This summoning spell calls forth a blood golem to aid the spellcaster in combat. As the spellcaster gains skill, more golems may be summoned. The creatures may be dismissed or UNSUMMONed.
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Name: Cure Disease
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Level: 5
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader at 33rd level
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Effect Availability: Cast by players
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Description: Instantly cures all diseases from the target immediately.
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Name: Cure Light Wounds
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Level: 1
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Cleric guildleader upon joining
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Effect Availability: Cast by players
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Description: Weak healing spell granting minor wound repair to the target.
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Name: Cure Moderate Wounds
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Level: 2
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Cleric guildleader at 4th level
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Effect Availability: Cast by players
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Description: Moderately low-power healing spell granting moderate wound repair to the target.
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Name: Cure Poison
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Level: 3
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Cleric guildleader at 12th level
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Effect Availability: Cast by players, cure poison potion
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Description: Flushes all poisonous toxins from the target immediately.
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Name: Death Struggle
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Level: 4
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader upon joining or at 18th level, whichever comes last
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Effect Availability: Cast by players
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Description: Like Death Watch, but it constantly feeds the Healer's health into any in need around the Healer, providing the Healer has enough health to spare. See Death Watch spell.
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Name: Death Watch
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Level: 1
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Cleric guildleader at 7th level
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Effect Availability: Cast by players
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Description: Divine influence surrounds the caster, allowing the caster to see the relative life force of those around him. People who are healthy will appear from greenish aqua to blue and white. Those who are suffering pain appear as yellow, orange and red. Those who are dying will appear as a brown aura and those who are dead or as good as dead... black.
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader upon joining
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Effect Availability: Cast by players
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Description: Doubles the rate that the caster regains fatigue and health.
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Name: Greater Restoration
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Level: 6
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader at 39th level
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Effect Availability: Cast by players
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Description: A strong healing spell that can heal any injury a body may sustain, no matter how severe. The effects are three times as great as Restoration.
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Name: Health Barrier
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Level: 6
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader at 36th level
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Effect Availability: Cast by players
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Description: Like Death Struggle, but it constantly feeds the Healer's health into any in need in no matter how distant people may be from the Healer, providing the Healer has enough health to spare. The health drained from the Healer is tripled as the result of this extreme range. See Death Struggle spell.
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Name: Inflict Light Wounds
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Level: 1
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Magic Type: Divine
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School: Justice
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Learning Availability: Taught by Cleric guildleader at 2nd level
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Effect Availability: Cast by players
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Description: Righteous power fills the caster's hands, allowing him to inflict minor injuries through a physical touch.
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Name: Lanunda's Curse
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Level: 2
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 25
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Effect Availability: Cast by players
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Description: All targets under the effects of this curse are unable to regenerate health.
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Name: Lesser Restoration
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Level: 3
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Cleric guildleader at 15th level
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Effect Availability: Cast by players
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Description: A step above the cure moderate wound spell, the caster is able to heal more serious wounds.
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Name: Magic Weapon
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Level: 1
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Cleric guildleader at 3rd level
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Effect Availability: Cast by players
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Description: Causes normal weapons to be infused with holy power temporarily, adding a small damage bonus to all melee-based weapons.
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Name: Make Peace
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Level: 3
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Healer guildleader upon joining
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Effect Availability: Cast by players
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Description: Magically calms the target creature / NPC, causing it to avoid combat. The creature may resist the spell, though it is somewhat hard to do so. The effects last for a decent length of time.
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Name: Manifest Dark Knight
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Level: 6
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 70
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Effect Availability: Cast by players
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Description: This summoning spell calls forth a dark knight from the shadows to aid the spellcaster in combat. As the spellcaster gains skill, more knights may be summoned. The creatures may be dismissed or UNSUMMONed.
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Healer guildleader upon joining
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Effect Availability: Cast by players
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Description: Magically calms the target creature / NPC, causing it to avoid combat. The creature may resist the spell and the effects don't last for long.
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Name: Physical Barrier
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Level: 4
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Healer guildleader at 24th level
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Effect Availability: Cast by players
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Description: Provides an aura of shielding to the Healer who casts it, increasing the armor rating slightly.
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Name: Protection From Evil
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Level: 1
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Cleric guildleader at 6th level
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Effect Availability: Cast by players, various fountains on the Istiilian Islands
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Description: The caster uses divine powers to draw a circle around the target, protecting the target with extra armor rating for a short time or until the target steps out of the circle.
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Name: Protective Aura
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Level: 2
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Healer guildleader upon joining
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Effect Availability: Cast by players
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Description: All resistances are granted a moderate bonus.
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Name: Raise Skeletal Champion
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Level: 2
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 25
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Effect Availability: Cast by players
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Description: This summoning spell calls forth a skeletal champion to aid the spellcaster in combat. As the spellcaster gains skill, more champions may be summoned. The creatures may be dismissed or UNSUMMONed.
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Name: Raise Skeletal Warrior
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Level: 2
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader upon joining or at level 20, whichever comes last
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Effect Availability: Cast by players
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Description: This summoning spell calls forth a skeletal warrior to aid the spellcaster in combat. As the spellcaster gains skill, more warriors may be summoned. The creatures may be dismissed or UNSUMMONed.
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Name: Reanimate Dead
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Level: 3
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 30
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Effect Availability: Cast by players
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Description: Through a most unholy ritual, this spell allows the spellcaster to reanimate a dead corpse, producing a creature not unlike many others summoned through other practices of necromancy. The reanimated body loses much in the way of mental capacity, though gains the strength and stamina of an unholy creature.
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Name: Regenerative Aura
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Level: 4
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader at 27th level
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Effect Availability: Cast by players
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Description: This spell causes a target to constantly regain health at a fast rate. It can alternately be cast at a target's area, providing physical body repair to that area over and over until it has healed or the spell wears off. This spell can be cast multiple times on a person, making it extremely useful in dangerous situations.
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Name: Restoration
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Level: 4
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Healer guildleader at 21st level
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Effect Availability: Cast by players, cast by Semanri Healer's guildleader
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Description: A strong healing spell that can heal any injury a body may sustain, no matter how severe.
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Name: Resurrection
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Level: 5
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Magic Type: Divine
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School: Healing
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Learning Availability: Taught by Cleric guildleader at 18th level
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Effect Availability: Cast by players, magical devices
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Description: The caster offers a prayer to the gods, beseeching them to show mercy on the fallen... restoring life to the dead.
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Name: Return To Sanctuary
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Level: 3
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Magic Type: Divine
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School: Purity
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Learning Availability: Taught by Healer guildleader upon joining
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Effect Availability: Cast by players
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Description: Through a lengthy spell preparation, casting this spell returns the Healer to the sanctuary of the Healer's guild in Semanri.
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Name: Rhadam's Curse
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Level: 1
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader upon joining
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Effect Availability: Cast by players
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Description: When cast, this curse causes the target to receive equal damage back upon attacking the spellcaster or the spellcaster's summoned minions.
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Name: Scour Soul
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Level: 2
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader upon joining or at level 20, whichever comes last
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Effect Availability: Cast by players
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Description: When cast, this curse causes the target to receive equal damage back upon attacking the spellcaster or the spellcaster's summoned minions. In addition, the target is dealt death magic damage upon initial cursing.
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Name: Lanunda's Curse
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Level: 2
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Magic Type: Divine
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School: Unholy
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Learning Availability: Taught by Necromancer guildleader at level 25
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Effect Availability: Cast by players
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Description: All targets under the effects of this curse are unable to regenerate health.
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Magic Type: Divine
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School: Protection
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Learning Availability: Taught by Healer guildleader at 30th level
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Effect Availability: Cast by players
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Description: Magically calms all creatures / NPCs in the Healer's immediate area, causing them to avoid combat. The creatures may resist the spell, though it is somewhat hard to do so. The effects last for a decent length of time.
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