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a master elementalist miniature
Neutral Hero, Att. 3, Def. 4, HP 20
Special: This piece may summon any one elemental into play with a cost less that 4 each turn instead of attacking.

a goblin commander miniature
Evil Hero, Att. 4, Def. 4, HP 20
Special: Player may summon any one goblin minion to the game. Power can be used only once.

a goblin war chief miniature
Neutral Hero, Att. 4, Def. 5, HP 20
Special: Can bellow a war cry, boosting team attack and defense +1 for one turn. Power may only be used once per game.

an armored Paladin of Mora
Neutral Hero, Att. 4, Def. 5, HP 20
Special: May eliminate any one evil figure from the game, power can only be used once per game. This ability may not be used against the enemy hero.

a dragon rider miniature
Neutral Hero, Att. 5, Def. 6, HP 20
Special: Can summon any one Dragon type minion to the game. Power may only be used once per game.

a barbarian king miniature
Neutral Hero, Att. 3, Def. 7, HP 20
Special: May shout a war cry that increases all friendly figures attack by 2 until the end of the turn. The barbarian king may still attack this turn, but does not receive the attack increase himself. This ability may only be used once per game.

a swarthy human pirate captain miniature
Evil Hero. Att. 5. Def. 5. HP 20
Special: May double the output of the player's generator for three turns. This power may only be used once per game.

a black robed necromancer miniature
Evil Hero, Att. 3, Def. 5, HP 20
Special: May summon any one Undead minion to the game, power can only be used once per game.

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Page last modified on May 03, 2012, at 05:57 PM EST
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