Official Game Library
History Of Eaxia
The Before Time
Long before any of the Twelve Races walked upon the lands of Eaxia, even before the Old Gods still held power, there was the Before Time. Nameless, faceless Gods created the world out of the Void and set into motion the stars in the sky. But they were alone in this vast place they had created. They then set about creating a race to share the wonders with them. This was the birth of Dragons. They saw they had endowed their creations with too much power and sent them into a magical sleep.
Soon, however, they grew lonely again, so they created new creatures, like, yet unlike the Dragons. Mighty beasts roamed the lands, seas and skies of Eaxia, but they lacked the intelligence of the Dragons, and so were unimpressed with the wonders the Gods had made. The Gods resolved to change this, and took a few of the beasts, and made from them a new race, called today, the Saurians. They were able to tame some of the beasts, and built great cities, and worshiped the ones who made them, and for a time, things were good.
But, deep in the caverns where they were placed in slumber, the Dragons began to stir. It was not long before some of the Saurians chanced upon some, and they beheld the Dragons in their might, and worshipped them as Gods. The Creator Gods took offense, and it was not long before they made preparation for war upon their firstborn.
The war, when it came, was frightful to behold, as God and Dragon fought each with all their strength, cunning and magic. To the Dragons and the Gods, a mere blip of time passed while they warred, but to the Saurians, it was lifetimes. Their cities were laid waste, and they and their beasts slain. Their cries went unheard as the battles raged until at last, only a few voices remained. By this time, the Gods had slain or vanquished most of their firstborn, but upon seeing what had been wrought by their anger, they knew now only sadness. They could not save the Saurians, for the last of that kind lay dying. Weakened as they were from ages of war, the Gods held council and decided to sacrifice themselves in order that Eaxia might live on. They took up the last Saurian and charged him with being the guardian of what they were about to create with the last of their strength. Mylar, for that was the name the Gods gave him, watched as the Gods each, in turn, died, sending his or her
essence out into what was to be known as The Flow. The Flow became the embodiment of all of creation's power.
From the Flow a new group of Gods emerged. Mylar met them and told them of their creation and of what had happened before that time. He then retired to a place away from these Gods, for they were not his Gods, and Watched the Flow, guarding it against any happenstance.
The Time of The Old Gods
The newly formed Gods were infused with much of the creative energies of their predecessors, and it was not long before they began to create new life upon Eaxia. However, because they were more removed from the creation of all things, they did not always create what they intended. While they did create the Twelve Races, they also created many monsters and creatures. Some of the Gods, such as Rothgar would have struck down these horrors, but other Gods bid him stop, as they were still the children of the Gods. Each of the Gods and Goddesses then took upon themselves the mantel of rulership over the bailiwick that best suited them, and thus they were united no more.
On Eaxia, Hesrika bestowed upon the Seven Continents mighty magics in the form of WayGates that allowed for fast transportation from any given Continent to any of the other Continents. For the next few Millennia, the races prospered, if not always together. Many of the races chose to segregate themselves to one or another of the continents, choosing to live where the lands and climate best suited them. However, as with any large group, there were dissenters within each race, who left to form their own communities, evolving to meet their new environs. It was thus that many of the sub-races were formed.
As time went on, the Flow was discovered by the wisest and most intelligent of the new Races, and they soon learned to make use of its residual energies, for none could use the flow directly. Mylar manifested rarely, but he would from time to time, when a Wizard or another wielder of magic tried to tap the flow directly.
As more learned of the Flow, and made use of the energies it gave off, it began to change, and a third, newer set of Gods arose. More diversified than the last group, they also took with them some of the energies the Flow needed to remain cohesive. Mylar, upon seeing this, saw that the New Gods were too weak in power, their energies spread to thing amongst the larger group, and so came before the old Gods and warned then that the End was near if they did not do something to repair the Flow. All of them agreed, but Velpar and his son, Valdex, saw this as a chance for change and destruction.
Each of the Gods sent part of their essence into the Flow to restore it, but Velpar and Valdex did not. Instead they fled to the Temple of the All Gods on the continent of Liegendir, where they would wait till the other Gods grew too weak to stop them. However, Valdex had no intention of sharing power with his father, and attacked him. Their battle was titanic, and much of the temple and its priests and clerics slain. Valdex proved to be the weaker of the two, and fled, but to garner aid, he went to the other Old Gods and told them of his father's plan, leaving out how he was a participant, and voluntarily gave up some of his power to the Flow. Thus did his son twice betray Velpar, and to this day many scholars know him as Velpar the Betrayed.
The New Gods were not idle during this time, however. Zak'Ryn'Del, marshaled the Orcs, who had come to worship him, into mighty armies, and prepared them to storm the WayGates and take control of all the Continents, placing him above all the other Gods. The New Gods were too quarrelsome a lot to unite against this new threat, and so it was Velpar that Hesrika turned to. Alone, of all the Old Gods, he still had much of his power. In return for his using that power to repair the Flow, she would heal him of the wounds his son had given him. She also played upon his pride, and stirred his ire at Zak'Ryn'Del. With the aid of the Lord of Destruction, Hesrika contacted her loyal followers and a mighty croup of Mages to form a group to aid her in her plan. This group of Mages, Wizards, Clerics, Druids, and Priests became known as the Cabal. Through them, she and Velpar channeled power so that the WayGates would be destroyed, preventing the Orcs from taking all Seven of the continents. However, the Lord of
Destruction had one last trick to pull before he grew too weak. He used Hesrika's power, coupled with his own, to cause the seas to become impassable, so that neither Zak'Ryn'Del, nor any other might grasp what he himself was deigned. With this act, the Great Sundering occurred.
The Great Sundering and its Aftermath
The new reality sunk in to the Twelve Races, as they learned of the destruction of the WayGates, and the change in the seas. Trapped upon whatever continent they were on at the time of the Sundering, there they would remain. At first, warfare and bloodshed were common, but soon, many came to realize that they would gain nothing by this. Communities began to be formed, growing from hamlets to villages to towns to cities. Over the next two-and-a-half millennia, many of the Twelve came to live, if not always in peace, at least in civility.
The Old Gods are still worshiped by some, but most who worship any Gods worship the New Ones. Many blamed the Old Gods for the Sundering, and others saw the Sundering as proof that the Old Gods no longer existed. While they do still exist, they are still very weakened from their repair of the Flow, and the New Gods have used this to their advantage, wittingly or not, to become entrenched as The Gods.
With the growth of new civilizations, formed of a mixture of the twelve Races, and the half-humans, new institutions arose. Kingdoms, rose, fell, and rose anew again. New Guilds and new professions sprung up, as the needs of the varied populace were met.
Now is the Age of Heroes.