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Justice System


Justice System

Postby Guest » Jun 24, 2005 (4:39 pm)

The call for a just and peaceful world has been answered. A justice system is now under development. As of now, no details will be given out. It is being planned and could change at any time so; I will not give out information as to what it will consist of. Feel free to post your comments and questions here, and a staff member will note comments and answer questions as best as possible.


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Postby SMARK » Jun 25, 2005 (3:30 am)

I think this is a great idea. I hope with the new system guards will be tweaked up, and actualy go after "evil" people. Only thing I can think of off the top of my head. Great news.

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Postby OPHELIA » Jun 25, 2005 (4:59 pm)

Hmmm...

"Going after" evil people is sort of redundant, because the way they become evil is to kill guards (c'mon we all know you can't do it from rats and beetles). So as long as it's illegal to kill guards, then it's taken care of.

Ok, this isn't the time for me to start griping about how much I despise that being evil is a mechanic, and alignment is a mechanic. If it were up to me, that'd be roleplay alone, I never like it when I have to actually "choose" being evil, good, or neutral like a hair color. Granted at least there's deeds in Eaxia that get you one way or another, but I still don't like it. And that's how I feel BEFORE I knew that it actually keeps critters from attacking you. Right, so I won't talk about that now ;->

How about reporting stealing? Or reporting being turned into a zombie? What will the laws entail? Is it illegal to steal? Is it illegal to use dark magic? How bout dueling on the streets? Or just dueling in front of guards?

It would be good if we knew some reason that there are guards (more history, nudge, nudge) Whom do they serve? Whom are they guarding us from?

Those are my thoughts, but I'm glad to see there's something in the works for it.

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Postby ASTRID » Jun 25, 2005 (9:21 pm)

"Going after" evil people is sort of redundant, because the way they become evil is to kill guards (c'mon we all know you can't do it from rats and beetles). So as long as it's illegal to kill guards, then it's taken care of.


When the alignment system was first introduced it was mentioned that good-aligned creatures (guards) would eventually attack evil-aligned characters in the same way that evil creatures attack good creatures. The way it is currently set up, you decide if you want to fight a guard or not.

And not everyone becomes evil by killing guards. Killing people will get ya evil, too.

One thing I'd love to see in the new justice system is active participation by good and lawful aligned Paladins. Maybe something like an ARREST command (with skill/level/stat/something checks) that would allow a good paladin to escort a wanted criminal to jail, and improve the paladin's good alignment.

And public executions for especially heinous crimes. They could load your body into a cart and dump it in some random location outside the gates for your friends to find and ressurect.

and...and... well, lots of stuff that you've probably already thought of.

Can't wait to see it!

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Postby SMARK » Jun 26, 2005 (12:59 am)

"Going after" evil people is sort of redundant, because the way they become evil is to kill guards (c'mon we all know you can't do it from rats and beetles). So as long as it's illegal to kill guards, then it's taken care of.


The way I understand it gurads were created when the top level was 50. Guards are 50th level in difficulty. I would like to see the guards tweaked to above 100th level difficulty. I hope for it to be illeagal and a challenge. As it is now you can attack one guard and another stands around waiting to be next. I just want them to have some teeth.


Ok, this isn't the time for me to start griping about how much I despise that being evil is a mechanic, and alignment is a mechanic. If it were up to me, that'd be roleplay alone, I never like it when I have to actually "choose" being evil, good, or neutral like a hair color. Granted at least there's deeds in Eaxia that get you one way or another, but I still don't like it. And that's how I feel BEFORE I knew that it actually keeps critters from attacking you. Right, so I won't talk about that now ;->



Well since you did start griping I'd like to respond. No one ever said you had to choose to be evil or good. Smark's alignment bounces all around depending on what he's doing. I just play the way I see fit for my character and let the alignment happen. As far as the critters laying off evil aligneded characters, that's my biggest problem with alignment system. Far too many people abuse that mechanic just to keep multiple critters off of them. That would be less of a problem if guards were a threat and they could actualy kill evil characters on sight.

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Justice system! Hooray!

Postby naelena » Jun 26, 2005 (1:44 am)

I love the idea of a justice system! Its been needed for a long time now. I am interested to know what kind of punishment will be dealt out? Will it be fines, time in prison? How much time in prison for each law thats broken? Will it be in game time or IRL time used to measure prison lengths? (My hope would be in game time otherwise the criminal could just not play for X amount of days to avoid punishment.) Will there be trials? This one system alone could greatly improve the roleplay aspect of the game and lend much enjoyment for everyone, including those that have maxxed out their characters.

OPHELIA wrote:How about reporting stealing? Or reporting being turned into a zombie? What will the laws entail? Is it illegal to steal? Is it illegal to use dark magic? How bout dueling on the streets? Or just dueling in front of guards?

I don't think it would be a good idea to have stealing an arrestable offense unless you were caught stealing in front of a guard. If you could simply have someone arrested because you 'think' they stole from you then all thieves would stay in jail all the time. However I do think that if you are caught stealing in town in front of a guard that should be allowed.
Now if Dark Magic were a punishable offense you could simply walk up to a guard as a zombie and that would be proof enough. Another thing I think should be illegal is anything that could be considered treason. If someone shouts "Death to the king!" this should be punishable.


OPHELIA wrote:It would be good if we knew some reason that there are guards (more history, nudge, nudge) Whom do they serve? Whom are they guarding us from?



I agree here. There needs to be more politics in the land. There is currently nothing to feed off of. We have the kingdom of Legiendier but she has no opposition. I feel that the cities need to be broken down into kingdoms, with different rulers and different systems of law. What might be considered illegal in one kingdom doesnt necessarily have to be in another. This would also give reason to hang out in different towns as well. Lets face it, unless your hunting or shopping your in Semanri. If stealing is legal in Cal'ziz then thieves would tend to hang out there to avoid detention while making off with some unwitting shoppers purse. With separate kingdoms and rulers there gives such an added element to the game. Will this kingdom be an ally or an enemy? Perhaps peace talks are needed. If Kingdom A and kingdom B are allies are they allied against kingdom C? This also gives folks reason to roleplay a dislike of one king versus another.

ASTRID wrote:One thing I'd love to see in the new justice system is active participation by good and lawful aligned Paladins. Maybe something like an ARREST command (with skill/level/stat/something checks) that would allow a good paladin to escort a wanted criminal to jail, and improve the paladin's good alignment.

I definately love that idea!

ASTRID wrote:And public executions for especially heinous crimes. They could load your body into a cart and dump it in some random location outside the gates for your friends to find and ressurect.

Not quite so sure about that one. Unless there would be the possibility of a rescue attempt before the execution. If you feel the person is being executed unfairly could you stage an attempt to rescue him? Fight off the guards and if successful escape as fugitives who if you enter the area again will be arrested on site?
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Answers for your questions, already noted the comments. :-P

Postby GDASTRACON » Jun 26, 2005 (10:31 am)

Ok, those are some great ideas guys, keep it up. I'll be reading the boards for another week, and then I'm gone for a month, so if you have an idea you want to get to me, please do it by then.

Player interaction is, going to be a touchy subject since some actions a guard might need to take could give consent; I'll look into it and try to think of something that will work. As for what is going to be illegal, I can tell you the standard ones that for sure will be. Stealing, murder, and most things that give consent, will be illegal. Once the justice system is completely finished, approved, and live or about to be live, I will post on the boards with details.

As for punishments, that is under debate(mainly with myself). We already have a system to take people out of the game for a period of time. Although that is O.O.C, and we want the justice system to keep things that would normally have to go O.O.C to be resolved I.C. Personally I'm all up for killing someone for their crimes, but we will see how that works out. Fines are what I'm looking at right now, depending on your crimes there could be a longer jail time wait before your trail, and some other things I've been thinking about. That is pretty much all the information I'm going to give you on how the justice system MIGHT work. If you feel that I didn't give a good answer or didn't answer your question at all, there is probably a reason for it, but you can contact me IG or on the boards and I'll try to answer it for you.
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Postby MO » Jun 26, 2005 (8:00 pm)

i love these idea's, it's great to hear some new things are in developement.

before these guards are actually going to attack "evil" characters maybe there should be some way for some of other guilds out there to get a "good" alignment. i don't know if this has been fixed yet but attacking some critters actually gave you a evil alignment. i don't know one way a barbarian can change his/her alignment form evil to good, besides waiting it out. any suggestions?
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Postby ASTRID » Jun 26, 2005 (8:11 pm)

Killing evil aligned critters makes ya good. Of course you also have to refrain from doing "evil" things if you want to make any real progress. Some folks find that part difficult. :wink:
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Postby KHODGES » Jun 26, 2005 (8:33 pm)

Must... resist...the temptation... :roll:
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Postby OPHELIA » Jun 27, 2005 (8:58 am)

MO wrote:i love these idea's, it's great to hear some new things are in developement.

before these guards are actually going to attack "evil" characters maybe there should be some way for some of other guilds out there to get a "good" alignment. i don't know if this has been fixed yet but attacking some critters actually gave you a evil alignment. i don't know one way a barbarian can change his/her alignment form evil to good, besides waiting it out. any suggestions?


I hear killing other evil-aligned player-characters works faster. Dunno.

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Postby GROVENBURGER » Jun 27, 2005 (5:25 pm)

Just a few thoughts from a local pirate;

As far as I know at this time the only two methods of becoming good are killing undead by the boatloads (and it won't stay there long) or healing/ raising good people. I actually not 100% sure if it was specters pushing my healer that way or healing folks- especially since he heals as many if not more evil folks as good, I only know Jake now gets swarmed like a cookie in an Ant colony because of his alignment dang it! :evil:
Since he does not kill living creatures (except for sustenance of course :P ) I suspect he's out of luck controlling his alignment.

I do like the idea of each town having independent justice systems to some extent- at least once we grow enough to have other countries/provinces. Right now we only have two (Crystal Caverns and the others all fall under the Kings rule) ,unless V'rung is in a third/ independant area.

We have a dueling grounds- killing someone there should be exempt from murder charges I would think, but not the case in the streets. In the wilderness is a bit trickier, the islands I would suspect are wilderness and under no ones jursidiction (unless a pirate prince of some sort decides to help cover that 8-) ).

To be caught, there must be some sort of witness. I always loved/hated that "Innocent Bystander" in another game- I suspect we'll need something similar. Perhaps a little variety there though would be possible i.e. shopkeeper,begger, bird lady, farmboy that is conviently available can holler, and possibly get killed too, adding to the noteriety of the criminal, and of course to the fine! :shock:

Much as I'd like to have OOC use of the thought devices added to the crime list, doing that would also be OOC. :roll:

Of course I think well known pirates should be taken at their word as to their innocence too! :wink:
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about being bad..

Postby SURINEN » Jul 21, 2005 (3:10 pm)

As far as I know the only way to become evil is by killing guards. But what about killing players, esp. good ones. Just by advancing to attack is at least of malicious intent, so it should rub off. And therefore killing evil folks would indeed become a deed of good. Hurray!
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Postby ASTRID » Jul 22, 2005 (1:37 pm)

As far as I know the only way to become evil is by killing guards. But what about killing players, esp. good ones.


Killing good aligned people DOES make you move towards the evil.

And therefore killing evil folks would indeed become a deed of good.


As i understood it, this was meant to be the case, but I'm not at all sure what effect killing evil people actually has on you. Most people I've talked to who kill folks seem to do it rather indescriminately (spars), so it's kind of hard to get a good read on that. Maybe there's someone out there who only kills the evil and they'll let us know. Paladins? help?

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Postby WONDERWOMAN » Jul 23, 2005 (12:12 pm)

I only kill evil aligned players and undead and evil critters.... I "lay hands on" people, protect people, and only kill evil things and my alignment does not change... It seems I am stuck at righteous forever....
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Postby BRANDON9741 » Jul 23, 2005 (10:21 pm)

Once you go pure evil, it's REALLY hard to go back.
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Postby JAMESM » Jul 25, 2005 (5:32 am)

I'm looking forward to the new system being implimented however here's a suggestion that ties into it as well as ALL the guilds over all. If our alignment is prime evil or good which ever the case might be shouldn't our guild titles then reflect our persona? Mages/wizards have titles reflecteing which path in thier spell circles they took, necro's have titles more inclined to the dead and controlling of thier horde. Barbarians, and a few others as well have specific guild oriented titles that can be both good or evil aligned. however what of those that currently do not offer such means? Holy Paladin for instance gives the person no title options aside from Racial or Squire/Page.

I think the new system wil add a little spice adn cut down on the murder abuse that many including myself at times go a great distance to do depending on the moment. However will crimes outside of the city be able to be reported to a guard or posted in a local area for notice of review by the captain of the guard? Anyways these are simply a few of my rambling ideas




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Postby GROVENBURGER » Jul 25, 2005 (6:24 pm)

Holy Paladin for instance gives the person no title options aside from Racial or Squire/Page.



Actually try looking at this a bit differantly. A "Holy" person is totally dedicated to their deity, Correct? So if their deity is say Konla, the God of Death, and they are dedicated to what some call an "Evil" god, why does this not make them a Holy warrior of Konla? It is a bit easier for us to use Unholy I admit but the paladin titles can work for you now, at least until the Dark Paladin Guild idea either becomes fact or not.

It's all how you roleplay it for now. :twisted:
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