SHAMAN wrote:can someone please explaine to me how not only i got apparently as you see more ability points than i should have an have had to drop down so many...
This was a result of a problem that was introduced during the rebuild. The ability score training system was not counting the Coordination stat against your total, so you could effectively raise it as high as you liked as well as raise other ability scores without being penalized for the Coordination score. You could have 15 in Strength, Intelligence, Wisdom, Agility, Stamina, and Coordination and the system would think your total was 75 instead of 90 (it was not counting Coordination against your total), therefor you could spend extra points in other stats -- and technically you could train Coordination forever.
We caught this and fixed it, but not before the damage had been done. Players with 10, 15, 20 and some as high as 35+ extra ability score trainings were wandering around, screwing up game balance -- most of you without even realizing the problem. Some of you that did reported it to us and we appreciate that.
Is the current shape of the game unfair to certain classes? Yes, even with the game-wide rebuild, there are still many areas that need specific fixing, particularly combat and guild-level abilities/systems. That's what we're targeting now. Is the fact that we corrected and reversed a problem that spells certain doom for game stability and balance that we are all working so hard to achieve unfair? Certainly not. If there was a bug in the Ranger's guild that let everyone level up to 999th without checking their experience requirements correctly, wouldn't you want us to fix that for the sake of keeping the game fair and balanced? That's really what we're talking about here, on a different (but still very important) scale.
SHAMAN wrote:ya know ive not really bitched about anythin that came with the cham=nges, i just rolled with the punches and played with what i was delt, adapted to everything and overcame what i could,
And we appreciate it.
SHAMAN wrote:but i was no happy due to reasons i have mentioned in prior posts, mainly the lack of ways to build skills.
I'm working my a** off getting new stuff to you. In fact, your class (Thieves) is first up on the list.
SHAMAN wrote:ill keep this short.
ive reached an all time high in as much as levels and skills in my weapons and armor and am rebuilding my other non combat skills as best as i can. but haven to drop my ability scores as muchas this is like nailing my coffin shut,
You were never supposed to have ability scores as high as that for your level in the first place. It'd be nice if I could realisticly ask everyone to forget that there was a bug and hope that they realize it wasn't *supposed* to be that way, but for some of you, I understand that it looks like a penalty or handicap. Let me assure you again that it wasn't. You just temporarily (for a few weeks) had a huge bonus towards ability scores that you otherwise shouldn't have had.
SHAMAN wrote:i cant steal, i cant hide, cant pop more than half the boxes i have fought for. all i had left was my skills an now they have been taken away, whats going on???
We're working to smooth it all out and appreciate you being patient while we do. Every day and every week things get better... maybe not necessarily for you or for a certain class, but we are constantly at work to improve the game and are extremely aware and sensitive to the problems at hand.
SHAMAN wrote:how am i supposed to do anything when every time i turn around there a screwup or a change?
We don't expect to have a perfect game -- not within the first few years and probably not ever. There are always ways to improve, fix, and expand on ideas and compound them with more excitement and flavor. Take Dungeons & Dragons, for instance. It's been around for 25 years now and there are constant improvements, expansions, and new versions released monthly. There will be, of course, far few fixes than expansions in the future for Eaxia once everything is in place and we have the secondary guilds all done and in a place where we're happy with where they're at, but we haven't reached that point yet.
SHAMAN wrote:the RP value is dropping seriously and the fun in the game is leakin slowly away.
While we could certainly give role-playing better attention (at the cost of developing and repairing what is so important and at the top of our priority right now), I think the cause of deteriorated role-play is a byproduct of less overall people playing. Many of which are waiting for more things to do, better and less-boring combat, etc. More players = more interaction = more role-play in general. We're also due for a special event, but the likes of which I can't yet discuss.
SHAMAN wrote:i enjoy this place more than any other ive been in for so many reasons, but yet each reason is being nixed with each change or "FIX"...will it end?
Nope, it surely won't end. The frustration will, but we won't simply stop fixing and expanding the game. Eventually most of the crucial bugs and problems will be fixed and the game will generally be far less frustrating and un-motivating (is that a word?), but we have no plans to simply stop developing the game.