CARIMEI wrote:Hrms.. very interesting but very promising at the same time. I just have a couple of big questions though, least for me. Will we at Reallocation have the option if we wish to change our characters names like the reallocation for the Haelrahv test system was allowed? And since there are such drastic changes after the mandatory reallocation will you give us a couple of voluntary reallocations so that we don't wind up unhappy with what was previously our main character?
DYLNPERRY wrote:Exciting stuff upcoming least it is to me and hopefully most others. Loving the wild talent idea. Waiting, waiting, waiting now will be the hard part.
arriend wrote:Things are getting exciting! This is a HUGE but necessary step for the realm, only confusion I'm having is as far as the skills not being kept. I suppose if there is a new system to deal with things then it won't really matter what we have now, but if the new system is relative to how we've raised our characters so far, will there be an option to grandfather skills to the point that will be similar to the skill of what we have now? Seemed silly enough the first time having a character that has been using the same blades his entire life of adventuring have 0 ranks in the skill of how to use them, then to raise that to the max of what is allowed...and the drop back to 0 once again just to raise to what we are currently using.
I'm not sure exactly what kind of voluntary reallocation you mean. The experience points are obviously involuntary, but when you go to select a class, race, train your ability score points (from speed-leveling on the weighted XP return), etc., I would imagine that's a voluntary reallocation -- done however you want. Is that what you mean or did I miss the question?
Histah wrote:It sounds to me like the changes are going to be mainly positive, if we're looking at a more or less complete rewrite I would like to make a request that might eliminate some of the problems we've had in the past in the area of PvP. I'd like to see a challenge system for those who wish to spar and to protect others from being killed while in their head or a higher level from killing a lower level character that is being a pain to them. The only place for PvP in my opinion is an arena between consenting players. I don't want for someone to just be able to walk up and kill someone just because they dislike them etc. I also find it disruptive when older players spar in public places when I'm trying to work skills, heal etc.
Histah, Guardian Ranger
Eowyn Faleen wrote:Exxy, can you explain what will happen to a character? Say Eowyn was 40th when the changes happen...she is a healer, and has all the available spells so far. She has worked her armor and weapons, and is able to fight giants. How will these changes affect her?
ellisj wrote:All seems very interesting to me...however i'm not sure i really like the idea of possibly losing any levels that i have worked so hard to get. especcially for my wizard. most people don't reallize how hard that is but i'll tell ya it's rough. not that i wanna lose a level or anything for my barb either. cause i have a lot of time invested in both. but i guess we'll see how it goes.
GDPALLIDAR wrote:Eowyn:
It sounds like you will reallocate and your character's abilities will be restructured in such a way that your exact stats, skills, possibly level, etc. will change, but it should have no great impact on your character other than numbers. The relative power of your character should be comparable to what it is now. Spells are being changed completely, so those will certainly be different, and I'll defer fine details to Exxy, but generally speaking, you should be at about the same relative level with spell power too and in fact, probably better off than you are now in this aspect.
GDPALLIDAR wrote:Josh:
Levels are just a number, and as you know, level 50 in one game may be HUGE while level 100 in another may be a relatively small thing. If the "value" of a level changes so that every level is "worth" more, then you're not losing anything if you lose some levels. Your relative strength is the same, just the number changed. This is a popular thing to do in a restructuring of a game, to scale down numbers so they are more manageable, without adversely affecting the players by making the actual levels worth more.
GDPALLIDAR wrote:Anyway, the basic point is, you will probably not "lose" anything. Your level might decrease, but your ability and power will not, it's just a numbers game. This is the sort of change commonly employed to keep games from running into really high level ranges, for instance, keeping players in the level 1 to 100 range instead of 1 to 200 range. By making levels twice as valuable, you can safely cut the max level possible in half without hurting anyone. :)
Goharo wrote:Alright ive read and reread this stuff like three times now. And i am pretty sure i get everything and it all sounds good cept for one thing. The lose of levels ive earned my levels i have now I feel I should still be the same level after the change as should everyone else. I really dont wana work my way from 40th to 64th again doesnt really seem fair. I know ill be stronger than i am now with the change but ive earned 64 levels on my own and i dont think at all for any reason i should lose anything i have earned cause of a change. It makes the whole thing seems like a reset to me and not a change for the better when i think about the lose of levels.
MARPO wrote:If you stay the same in strength and skills, why should the number of the level matter? From how I understood it, basically you will be the same, but instead of being 60th level you will be a little lower, but have roughly the exact same skills etc.
Does the actual number title being used matter that much? And if everyone is treated the same, how does it really affect anything? You would still be higher than someone that was lower than you.
Perhaps you are correct in that you are losing something other than the numerical number title of the level...I may be misunderstanding it.
Goharo wrote:Look I earned 64 levels and i should be able to keep everyone of them even after the change everyoen should keep their level the skills can work out to be whatever but I earned 64 levels and i dont wana be hunting jungatha again for another 20 to be back to 64th. Sure we are gaining new stuff I guess but i am losen what i earned its simple i am 64th i should be 64th when it changes and if your 30th you should be 30th when it changes all i see comen from this is a reset maken people smaller and some new combat changes which mean ill haft to do everything i just done over the past year over again and well that just sucks.
Goharo wrote:I understand ill be just as strong and all that but ive worked damned hard for like the past year to be 64th. I havent worked to be reset to a smaller level and be just as strong. Which if thats true then Ima be one weak thief. If it wasnt for backstab I wouldnt have anyway to protect myself as is. Not matter what you say Ima still say my level 64th should still be 64th after the change. I really dont see the point to work twards 64th again after i already earned it one time.
Goharo wrote:and if i stay the same power and all and jungatha still dont really teach cept for grey ones then its gonna take me even longer to get back what i already had just seems like a lose lose things to me
Histah wrote:It sounds to me like the changes are going to be mainly positive, if we're looking at a more or less complete rewrite I would like to make a request that might eliminate some of the problems we've had in the past in the area of PvP. I'd like to see a challenge system for those who wish to spar and to protect others from being killed while in their head or a higher level from killing a lower level character that is being a pain to them. The only place for PvP in my opinion is an arena between consenting players. I don't want for someone to just be able to walk up and kill someone just because they dislike them etc. I also find it disruptive when older players spar in public places when I'm trying to work skills, heal etc.
ALLRIGHT wrote:I dont think there should really be a "challege" system in any way, the policy outlines what is consent to PvP and what isnt consent in regards to PvP. Right now you cant walk up to someone and kill them just because you dislike them, thats breaking policy and that gets taken care of by a GM at the time it happens. It seems like extra work that isnt necessary. Once the policy was re-written in regards to PvP it was clear what gave consent and what didnt. As far as older players sparring in public places, I think you should be able to spar anywhere you are allowed, a few weeks ago STS was a peaceful place and you couldnt spar there, however if it bothers someone there are always other rooms they can go to. Heal isnt a live skill yet, so the only skills you could be working while not in combat is probably found to be disruptive to the characters sparring as well i.e. scroll on the screen, etc. Basically I just think the time could be spent on making new spells, or the justice system, or the new treasure system, rather than wasting time making something that isnt really needed anyway.
CARIMEI wrote:I'm not sure exactly what kind of voluntary reallocation you mean. The experience points are obviously involuntary, but when you go to select a class, race, train your ability score points (from speed-leveling on the weighted XP return), etc., I would imagine that's a voluntary reallocation -- done however you want. Is that what you mean or did I miss the question?
Mainly what I meant was by voluntary reallocation.. Well let me explain. When the changes go into effect, everyone will start over fresh. Now everyone rushes to get all their training done again, but someone is not happy with how they wound up after training. They would have the ability to start fresh again, to reallocation again, one or two times. Not everyone would have to do this, so it's not mandatory like the first one, but rather a concious choice to reallocate.
randon wrote:They would have the ability to start fresh again
I think that might be called <reroll my character>?
and is already possible :shrugs:
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