COTY:
We have in-depth plans and conceptual development started for ship building (both for sea and aerial transport) and have a class devoted to a lifestyle on the open seas: Sailor. Professions will revolve around boats and ships as well, such as captain, fisherman, etc.
While I don't forsee Lords and Ladies of actual royalty played by individual players in the near future, there will be small towns and areas that players can conquor and rule by force and politics. See my post here:
http://www.role-players.com/Eaxia/community/forums/viewtopic.php?t=686
Horses (and other mounts) are not a planned system for Eaxia. While they could be in the future, we don't have any immediate plans to bring them into Eaxia.
City patrols and a player-participated guards is definitely planned and being developed for our professions system, which has a basic outline here:
http://www.role-players.com/Eaxia/Library/professions.html. We also have a detailed justice system in the works, but it's pending release of professions for it to work properly.
Fletching is also a support system of a forthcoming profession. Keep your eyes peeled when we release the first wave of professions.
ARMANTHISAMON:
Merchant is one of our planned classes, listed at
http://www.role-players.com/Eaxia/Library/Classes and will give bonuses to merchant-related professions (forthcoming). I also began work on player-owned shops ages ago and it's actually essentially complete, it's just waiting on the release of the Merchant's guild, which is waiting for artisans (professions subsystem). Soon as we get some of these systems rolling (like professions), we can domino-out the rest of them.
The Wizard does not give us good control over where exactly information is displayed. There are a few (and I mean 2-3) windows that we can control like that, but in general we can't. If there is a high demand for something like this, it's likely I will persue it, but otherwise my opinion is to just not worry about your experience statistics while in the heat of battle.