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Hair!

Postby JIMMYROCKETFINGERS » Oct 16, 2007 (12:43 pm)

Hair the Musical! Fans will be disapointed because this topic is not even remotely about it.. Nor will it ever be..

This one has been itching on the back of my brain ever since I joined Eaxia. How is it you grow out mustaches and beards? (Like the New Character Generator implies when choosing your person's features) Is it a natural occurance that happens over a long period of time or is there like a command or hair tonic we can use? And is it possible to shave off the mustaches and beards?

This is no pressing issue considering Jammers is an elf, and therefore is facial-hairless.. but its just something I've always wondered about.
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Jamendithas D'jmare - Elven Wizard

"Ulric the Just! The devil bear has stolen my wife!"
"This will not stand! I bring you the devil bear's wife."
"But.. Ulric.. I kinda wanted my own wife back..."
"You have no concept of justice, enjoy your new wife."
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Postby GDEXXY » Dec 12, 2007 (11:18 am)

While characters' hair features do support a variety of options, they do not yet progress in length over time. While this probably wouldn't take more than a couple of days to write a system for and implement, I usually get screamed at if I taken even a slight break from the combat rewrite to focus on anything else. That said, yes I am still working on combat regularly. :wink:
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Postby GDPALLIDAR » Dec 12, 2007 (11:50 am)

Obviously the solution is monstrously growing hair combat.
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Postby WhispererQ » Jan 8, 2008 (5:46 am)

Speaking of which...

Happy Birthday Combat Rewrite Project :twisted:

I'd bake it a cake for a birthday present, except... I don't think it eats cake.

Do computer programs eat cake?

Well... happy birthday anyway.

(this is not a complaint since I've been dormant and inactive for many years, for reasons that have nothing to do with combat... but I love poking fun at the high-ups.)


-WQ
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Postby GDEXXY » Mar 27, 2008 (2:41 pm)

WhispererQ wrote:Do computer programs eat cake?


The cake is a lie.

<sigh> I miss my weighted companion cube.
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