The changes are as follows:
- (1) 50% more damage to all unarmed attacks.
(2) Lowest damage factor (JAB for most weapons) damage penalty decreased from 60% to 40%.
(3) Failed attack attempt random roundtime range reduced from 1-3 seconds to 1-2 seconds.
(4) All unarmed combat fatigue reduced by 33%.
(5) Direct melee damage bonus equal to experience level.
(6) Direct ranged damage bonus equal to experience level.
(7) Direct armor class bonus equal to 50% of experience level.
(8) All non-fatiguing manuevers don't increase fatigue at all if using a lightweight weapon (unarmed / barehanded attacks count as a lightweight weapon).
(9) Made it a little harder to lose position.
(10) Made it a little harder to lose balance.
(11) Fatigue and roundtime was based on right-handed weapon only. Both weapons are now a factor (fixed).
Thanks and enjoy!