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Combat tweaks in your favor!

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Combat tweaks in your favor!

Postby GDEXXY » Jul 18, 2003 (8:54 pm)

We made the following tweaks/changes to combat to help balance things out. Most of these changes are in your favor (one change was a fix to a bug that was being exploited unfairly -- thank you for reporting it!).

The changes are as follows:

    (1) 50% more damage to all unarmed attacks.
    (2) Lowest damage factor (JAB for most weapons) damage penalty decreased from 60% to 40%.
    (3) Failed attack attempt random roundtime range reduced from 1-3 seconds to 1-2 seconds.
    (4) All unarmed combat fatigue reduced by 33%.
    (5) Direct melee damage bonus equal to experience level.
    (6) Direct ranged damage bonus equal to experience level.
    (7) Direct armor class bonus equal to 50% of experience level.
    (8) All non-fatiguing manuevers don't increase fatigue at all if using a lightweight weapon (unarmed / barehanded attacks count as a lightweight weapon).
    (9) Made it a little harder to lose position.
    (10) Made it a little harder to lose balance.
    (11) Fatigue and roundtime was based on right-handed weapon only. Both weapons are now a factor (fixed).
Please post here and/or let me know privately if these changes are't enough, are too extreme (makes it too easy), or are just right.

Thanks and enjoy!
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GDEXXY
Eaxia Online owner
Eaxia Online owner
 
Posts: 868
Joined: Sep 26, 2002 (10:05 pm)
Location: Meridian, ID

Postby GDEXXY » Jul 20, 2003 (2:45 pm)

Here are some more changes that should help you guys out in combat:

    (1) Ambidexterity reduces more of the penalties to attack rating when using two weapons at once.
    (2) Offhand/second weapon additional roundtimes for fighting with two weapons has been reduced by 50%.
    (3) Offhand/second weapon additional fatigue drain for fighting with two weapons has been reduced by 50%.
    (4) Two-Weapon Fighting reduces roundtime of offhand/second weapon to 0%.
    (5) Two-Weapon Fighting reduces fatigue drain of offhand/second weapon to 0%.
    (6) All physical damage inflicted against players has been modified to produce severe wounds less frequently.
    (7) Black rats health damage reduced by 33%.
    (8) Black rats experience value raised by 100%.
    (9) Green goblins health damage reduced by 33%.
    (10) Green goblins experience value raised by 16%.
    (11) Goblin archers health damage reduced by 24%.
    (12) Shadow specters health damage reduced by 18%.
Please post here and/or let me know privately if these changes are't enough, are too extreme (makes it too easy), or are just right.
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GDEXXY
Eaxia Online owner
Eaxia Online owner
 
Posts: 868
Joined: Sep 26, 2002 (10:05 pm)
Location: Meridian, ID


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