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fatigue....

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fatigue....

Postby ellisj » Apr 12, 2004 (12:50 am)

>You are too fatigued to be able to attempt that maneuver right now.
[You feel slightly weakened, are completely rested, in an excellent position, and are excellently balanced.]
[Roundtime: 1 second]

how can this be?
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Postby GDEXXY » Apr 12, 2004 (7:28 am)

Agreed, it should be fixed for this scenario, but to explain what actually happened: your character failed a maneuver (possibly out of pure random bad luck) and so it had to go and pick a good reason based on your worst combat modifier. It starts with 'fatigue' and tries to find one worse than it. It couldn't find one worse, so it assumed that 'fatigue' was worse than all of your other combat modifiers, therefore telling you that you were too fatigued -- even if your fatigue level was 0 (no fatigue).

What we should do if you fail to execute a combat maneuver with ALL combat modifiers at zero/nil is just tell you that you mucked up for some other, nondescript reason... like sneezing or stumbling or being outwitted.
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Postby GROVENBURGER » Apr 12, 2004 (7:37 pm)

Nod, I've seen that once or twice with my non fighters in particular. I just swung again and was no problem so never paid it much mind since was usually a while before combat ended,ut was inda curious. Yeah a message saying we stumbled or something would sound better I agree. :)
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Postby BRANDON9741 » Apr 13, 2004 (2:38 pm)

That happened to me before too and it never went away and a day later i went back to hunt again and it was fine and hasnt done it since. I guess it was just a one time thing. :)
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Postby GDEXXY » May 16, 2004 (1:28 pm)

Fixed!
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