Here I went from exausted to completely rested in one move:
*A tribal hunter swings his greatclub at you. You manage to defend against most of the attack, but the hunter breaks through and hits your head anyway.
[You feel very healthy, are exhausted, in a fair position, and are slightly off-balanced.]
[The hunter looks to be mildly wounded.]
>jab
You jab your titanium mace at the hunter and miss.
You jab your titanium mace at the hunter and land a light hit.
[You feel very healthy, are completely rested, in an excellent position, and are excellently balanced.]
[The hunter looks to be mildly wounded.]
[Roundtime: 5 seconds]
Here is an example that fatigue is not connected to the display messaging:
>jab
You jab your titanium mace at the hound and land a light hit.
You jab your titanium mace at the hound and miss.
[You feel mostly healthy, are completely rested, in a horrible position, and are very off-balanced!]
[The hound looks to be moderately wounded.]
[Roundtime: 5 seconds]
A tribal hunter swings his greatclub at you but you parry the attack.
>
A hell hound bites his teeth at you but you parry the attack.
>parr
You take a defensive stance and move into a position to parry.
[You feel mostly healthy, are exhausted, in a troublesome position, and are slightly off-balanced.]
[Roundtime: 4 seconds]
Though jab is a "resting" strike and parry a "resting" move, here fatigue seems to be the case of "catching up to me" from previously. There must be a timer for fatigue? Is this an example of it?
~Sarian