Just a few thoughts from a local pirate;
As far as I know at this time the only two methods of becoming good are killing undead by the boatloads (and it won't stay there long) or healing/ raising good people. I actually not 100% sure if it was specters pushing my healer that way or healing folks- especially since he heals as many if not more evil folks as good, I only know Jake now gets swarmed like a cookie in an Ant colony because of his alignment dang it!
Since he does not kill living creatures (except for sustenance of course
) I suspect he's out of luck controlling his alignment.
I do like the idea of each town having independent justice systems to some extent- at least once we grow enough to have other countries/provinces. Right now we only have two (Crystal Caverns and the others all fall under the Kings rule) ,unless V'rung is in a third/ independant area.
We have a dueling grounds- killing someone there should be exempt from murder charges I would think, but not the case in the streets. In the wilderness is a bit trickier, the islands I would suspect are wilderness and under no ones jursidiction (unless a pirate prince of some sort decides to help cover that
).
To be caught, there must be some sort of witness. I always loved/hated that "Innocent Bystander" in another game- I suspect we'll need something similar. Perhaps a little variety there though would be possible i.e. shopkeeper,begger, bird lady, farmboy that is conviently available can holler, and possibly get killed too, adding to the noteriety of the criminal, and of course to the fine!
Much as I'd like to have OOC use of the thought devices added to the crime list, doing that would also be OOC.
Of course I think well known pirates should be taken at their word as to their innocence too!