"Going after" evil people is sort of redundant, because the way they become evil is to kill guards (c'mon we all know you can't do it from rats and beetles). So as long as it's illegal to kill guards, then it's taken care of.
"Going after" evil people is sort of redundant, because the way they become evil is to kill guards (c'mon we all know you can't do it from rats and beetles). So as long as it's illegal to kill guards, then it's taken care of.
Ok, this isn't the time for me to start griping about how much I despise that being evil is a mechanic, and alignment is a mechanic. If it were up to me, that'd be roleplay alone, I never like it when I have to actually "choose" being evil, good, or neutral like a hair color. Granted at least there's deeds in Eaxia that get you one way or another, but I still don't like it. And that's how I feel BEFORE I knew that it actually keeps critters from attacking you. Right, so I won't talk about that now ;->
OPHELIA wrote:How about reporting stealing? Or reporting being turned into a zombie? What will the laws entail? Is it illegal to steal? Is it illegal to use dark magic? How bout dueling on the streets? Or just dueling in front of guards?
OPHELIA wrote:It would be good if we knew some reason that there are guards (more history, nudge, nudge) Whom do they serve? Whom are they guarding us from?
ASTRID wrote:One thing I'd love to see in the new justice system is active participation by good and lawful aligned Paladins. Maybe something like an ARREST command (with skill/level/stat/something checks) that would allow a good paladin to escort a wanted criminal to jail, and improve the paladin's good alignment.
ASTRID wrote:And public executions for especially heinous crimes. They could load your body into a cart and dump it in some random location outside the gates for your friends to find and ressurect.
MO wrote:i love these idea's, it's great to hear some new things are in developement.
before these guards are actually going to attack "evil" characters maybe there should be some way for some of other guilds out there to get a "good" alignment. i don't know if this has been fixed yet but attacking some critters actually gave you a evil alignment. i don't know one way a barbarian can change his/her alignment form evil to good, besides waiting it out. any suggestions?
As far as I know the only way to become evil is by killing guards. But what about killing players, esp. good ones.
And therefore killing evil folks would indeed become a deed of good.
Holy Paladin for instance gives the person no title options aside from Racial or Squire/Page.
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