Role-Players Gaming Network Eaxia Online (current game selection) Haelrahv: click here to visit Haelrahv GoPlay! Eaxia Online Account details Discussion forums Help and support Rules and player policies Frequently asked questions Official game library Official game maps News archives
A game full of adventure!
Play for free (create now)
LOGIN  ·  F.A.Q.  ·  LOST PASSWORD  

Eaxia: The Return
Eaxia Online may be relaunched with your support! Please click here to read more...
Login
Create Account
Lost Password

Game Information
F.A.Q.
Library
Maps
Wiki
News Archives
Downloads

Community & Help
Support
Message Forums
Calendar of Events
Game Status
Fan Websites

Rules & Policy
Player Policy
Conduct
Character Naming
Harassment
Player vs. Player
A.F.K. / Scripting
Privacy Policy

Company
Role-Players Gaming Network
Apply For Staff
Contact Us

Official Game Library



Classes & Guilds, Paladins

LIBRARY MAIN · CLASSES SECTION

Vital Statistics:
prestige class (levels 15+)
great pain tolerance
excellent physical defense
great combatant

Evolution Options:
from Fighter
from Cleric

Guild Location:
Tes'Kata Village

Ability List:
Lay On Hands
Protect Others
Inspire Others
Bless Weapon
...plus any learned from base class

Spell List:
...any learned from base class
Paladins are those Fighters or Clerics who have been called by their Deity to a higher purpose, that of being the holy defenders of the temples, shrines and congregations of worshipers.

The public at large often holds a misconception, since they see these Paladins as defenders, that all Paladins are good. This is not the case. Any God may call upon his/her worshiper to become a Paladin. They defend the tenants of their religion with the might only a zealot can command.

Clerics who join this guild are often permitted by their deity to retain the spells they learned as a Cleric, but are forbidden from learning any further clerical spells. Rather, they are taught new spells and abilities the Gods have devised solely for their paladins.

Fighters gain all their skills learned from their former guild, but never gain access to Clerical magics. However, like the new recruits from the ranks of the clerical guild, they are trained in spells and abilities that only a Paladin may use.

Paladins do, however gain the same ability as Clerics of commanding undead. Good Paladins can destroy these abominations, while evil ones can control them to further their own aims. Some Paladins worship Deities that are more morally ambiguous, and can do either, as the situation calls for it.

Paladins are looked upon as leaders, and as such need a charismatic force of will, as well as the wisdom to know how to best serve their Deity.


All content is copyrighted © 2001-2024 Role-Players Gaming Network, Inc.  All rights reserved.